ore-styled
@bedrock-core/ore-styled is a themed component layer built on top of the @bedrock-core/ui primitives. Every component renders with authentic Minecraft textures shipped through the @bedrock-core/ore-styled resource pack, so your UI matches the vanilla look out of the box.
Install
yarn add @bedrock-core/ore-styled
You also need the matching @bedrock-core/ore-styled resource pack installed in your project — it provides the textures referenced by the theme.
Import
import { Button, Card, Checkbox, Toggle, RadioGroup, Radio, ToggleButtonGroup, ToggleButtonItem, Divider, Input, Dropdown, Slider, Form } from '@bedrock-core/ore-styled';
Components
<Button>— styled button with seven variants (hero,primary,secondary,contrast,danger,realm,transparent).<Card>— container with the standard panel background, padding, and gap, in six variants.<Checkbox>— labelled checkbox, controlled or uncontrolled.<Toggle>— on/off switch.<RadioGroup>/<Radio>— single-choice radio set.<ToggleButtonGroup>/<ToggleButtonItem>— segmented button group with single selection.<Divider>— horizontal or vertical divider line in three variants.<Input>— single-line text field; pressing it opens the native modal text field. Deprecated, seeForm.Input.<Dropdown>— select field with a chevron; pressing it opens the native modal dropdown. Deprecated, seeForm.Dropdown.<Slider>— field drawn as a track + thumb; pressing it opens the native modal slider. Deprecated, seeForm.Slider.
Form
Atomic modal form — one native ModalFormData for the whole screen, all values arriving together on submit. See the Form page for the full namespace.
<Form>— the root component, plus its themed field members:Form.Toggle,Form.Checkbox,Form.Radio,Form.ToggleButton,Form.Slider,Form.Dropdown,Form.Input,Form.Button.
Experimental Components
These components are experimental and may change or be removed. They have known limitations in multi-addon worlds — each requires a manually supplied ItemAuxMap via ItemAuxContext. Read each component's page before use.
import { ItemSlot, ItemContainer, EquipmentSlots } from '@bedrock-core/ore-styled';
import { ItemAuxContext, type ItemAuxMap } from '@bedrock-core/ui';
<ItemSlot>— single inventory slot with item or overlay texture.<ItemContainer>— grid ofItemSlots covering aContainer's slots.<EquipmentSlots>— helmet → boots + offhand column with silhouette overlays.
Theme
All visual tokens (spacing, font colors, component textures) live in a single theme object you can read and reuse. See the theme page for the full token map.